Class DebugMenu
Represents a collection of the menu items used to execute debugger-related commands.
public class DebugMenu : MenuItem, IAnimatable, IFrameworkInputElement, IInputElement, ISupportInitialize, IQueryAmbient, IAddChild, IContainItemStorage, ICommandSource- Inheritance
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      DebugMenu
- Implements
- Extension Methods
Examples
Here is how to declare a DebugMenu from the C# code:
using System;
using System.Diagnostics;
using System.Windows;
using Alternet.Scripter.Debugger;
using Alternet.Scripter.Debugger.UI.Wpf;
public partial class MainWindow : Window
{
    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        var debugger = new ScriptDebugger();
        var debugMenu = new DebugMenu();
        debugMenu.Debugger = debugger;
        debugMenu.DebuggerPreStartup += OnDebuggerPreStartup;
    }
    private void OnDebuggerPreStartup(object sender, EventArgs e)
    {
        MessageBox.Show("Debugger is about to start");
    }
}
Here is how to declare a DebugMenu from the Visual Basic code:
Imports System
Imports System.Windows
Imports Alternet.Scripter.Debugger
Imports Alternet.Scripter.Debugger.UI.Wpf
Partial Public Class MainWindow
    Inherits Window
    Private Sub Window_Loaded(ByVal sender As Object, ByVal e As RoutedEventArgs)
        Dim debugger = New ScriptDebugger()
        Dim debugMenu = New DebugMenu()
        debugMenu.Debugger = debugger
        debugMenu.DebuggerPreStartup += AddressOf OnDebuggerPreStartup
    End Sub
    Private Sub OnDebuggerPreStartup(ByVal sender As Object, ByVal e As EventArgs)
        MessageBox.Show("Debugger is about to start")
    End Sub
End Class
Remarks
DebugMenu contains a collection of menu items that represent commonly used debugging commands like step-by-step execution, stopping on breakpoints, examining local variables, expression evaluations, etc.

The most important properties of the DebugMenu are:
The Debugger property specifies the ScriptDebugger instance, which commands are executed by this control.
The AllowedDebuggerCommands property represents a set of commands displayed by this menu.
The CommandsListener property represents an object that allows custom handling for all commands executed via this menu.
Constructors
- DebugMenu()
- Initializes a new instance of the DebugMenu class with default settings. 
Fields
- CompileMenuItem
- The menu item used to execute the Compile command. 
- DebugBreakMenuItem
- The menu item used to execute the Debug Break command. 
- EvaluateMenuItem
- The menu item used to execute the Evaluate command. 
- RunToCursorMenuItem
- The menu item used to execute the Run to Cursor command. 
- StartDebugMenuItem
- The menu item used to execute the Start Debug command. 
- StartWithoutDebugMenuItem
- The menu item used to execute the Start Without Debug command. 
- StepIntoMenuItem
- The menu item used to execute the Step Into command. 
- StepOutMenuIem
- The menu item used to execute the Step Out command. 
- StepOverMenuIem
- The menu item used to execute the Step Over command. 
- StopDebugMenuItem
- The menu item used to execute the Stop Debug command. 
Properties
- AllowedDebuggerCommands
- Gets or sets an allowed commands. 
- CommandsListener
- Gets or sets a list of the Debugger commands for the Debugger UI. 
- Debugger
- Gets or sets - IScriptDebuggerBasewhich errors will be displayed by this user control.
- DefaultCommands
- Gets - IDebuggerUICommandsprocessed by this menu.
Methods
- InstallKeyboardShortcuts(CommandBindingCollection)
- Fills a given command list with debugger-related commands and associated key combinations. 
- Localize()
- Localizes string resources. 
- UpdateShortcut(CommandBindingCollection, string, KeyGesture)
- Updates shortcut associated with a particular command. 
Events
- DebuggerPreStartup
- Occurs when the execution of a program is started.