Class DebuggerControlToolbar
Interaction logic for DebuggerControlToolbar.xaml
public class DebuggerControlToolbar : ToolBar, IAnimatable, IFrameworkInputElement, IInputElement, ISupportInitialize, IQueryAmbient, IAddChild, IContainItemStorage
- Inheritance
-
DebuggerControlToolbar
- Implements
- Extension Methods
Examples
Here is how to declare a DebuggerControlToolbar and handle its events from the C# code:
using System;
using System.Diagnostics;
using System.Windows;
using Alternet.Scripter.Debugger;
using Alternet.Scripter.Debugger.UI.Wpf;
public partial class MainWindow : Window
{
private void Window_Loaded(object sender, RoutedEventArgs e)
{
var debugger = new ScriptDebugger();
var debuggerControlToolbar = new DebuggerControlToolbar();
debuggerControlToolbar.Debugger = debugger;
debuggerControlToolbar.DebuggerPreStartup += DebuggerPreStartup;
}
private void DebuggerPreStartup(object sender, EventArgs e)
{
foreach (var edit in codeEditContainer.Editors)
{
if (edit.Modified)
edit.SaveFile(edit.FileName);
}
}
}
Here is how to declare a DebuggerControlToolbar and handle its events from the Visual Basic code:
Imports System
Imports Alternet.Scripter.Debugger
Imports Alternet.Scripter.Debugger.UI.Wpf
Partial Public Class MainWindow
Inherits Window
Private Sub Window_Loaded(ByVal sender As Object, ByVal e As RoutedEventArgs)
Dim debugger = New ScriptDebugger()
Dim debuggerControlToolbar = New DebuggerControlToolbar()
debuggerControlToolbar.Debugger = debugger
AddHandler debuggerControlToolbar.DebuggerPreStartup, AddressOf DebuggerPreStartup
End Sub
Private Sub DebuggerPreStartup(ByVal sender As Object, ByVal e As EventArgs)
For Each edit In codeEditContainer.Editors
If edit.Modified Then edit.SaveFile(edit.FileName)
Next
End Sub
End Class
Remarks
DebuggerControlToolbar is a toolbar control that allows executing debugging commands such as Run/Stop/StepInto/StepOver when debugging the script.
The most important properties of the DebuggerControlToolbar are:
The Debugger property specifies ScriptDebugger instance will be executed when the user interacts with the toolbar.
The AllowedDebuggerCommands property represents a set of commands accessible through the toolbar.
Constructors
Properties
- AllowedDebuggerCommands
Gets or sets an allowed commands.
- CommandsListener
Gets or sets a list of the Debugger commands for the Debugger UI.
- Debugger
Gets or sets
IScriptDebuggerBase
which errors will be displayed by this user control.
- DefaultCommands
Gets
IDebuggerUICommands
processed by this toolbar.